Service

Mobile Development

Apps people keep using

We build mobile apps for startups and established businesses that need a partner: someone to help figure out whether the idea is worth building, how to build it, and make sure the result solves the problem it was meant to solve.

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This covers a first app that doesn’t exist yet, an existing app that has outgrown its current version, or an app built by another team that needs someone to maintain it. In every case, we start with one question: what does this need to solve? Decisions about technology, scope and timeline come after that.

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We build for the stage your business is at right now, and shape the app so it can handle more as you grow.

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Mobile Development

Services

Cross-Platform Development
Cross-Platform Development
A single shared codebase across iOS and Android, for the majority of products where the two platforms don't actually need to diverge. The cost of a second native codebase is ongoing, not one-time — every feature gets built twice, every bug gets fixed twice. Shared where that duplication doesn't buy you anything real.
Mobile MVP & PoC Development
Mobile MVP & PoC Development
A fast, focused build to find out if a mobile concept actually works for real users, before committing to a full app. The failure mode to design against isn't a bad rating — it's building a polished app for a habit that never forms. A working prototype in weeks answers that question at a fraction of the cost.
App Modernization & Refactoring
App Modernization & Refactoring
Migrating an outdated cross-platform codebase to a current framework and architecture, without a from-scratch rebuild. That codebase might be running on an SDK or framework version that's since moved on, carrying technical debt from a fast initial build, inherited from a different vendor with no documentation, or simply not holding up now that more people and more users depend on it. Modernized in stages the app can absorb, not a rewrite that stalls the roadmap for six months.
Mobile Backend & API Integration
Mobile Backend & API Integration
Connecting the app to authentication, payments, push notifications, and whatever systems the business already runs on. A mobile app is rarely the hard part on its own — it's what breaks when the network drops mid-transaction, or a push notification never arrives and nobody finds out until a user complains. Built to handle the gaps, not just the successful call.
Ongoing Development & Infrastructure Support
Ongoing Development & Infrastructure Support
Taking over an app someone else built — codebase, backend, store accounts, and all — to keep shipping updates and stay compliant with OS and store policy changes, instead of leaving it to slowly break as iOS and Android move forward without it. Most abandoned apps don't die from a bug — they die from an OS or framework update the app was never adjusted for.

Cross-Platform Development

A single shared codebase across iOS and Android, for the majority of products where the two platforms don't actually need to diverge. The cost of a second native codebase is ongoing, not one-time — every feature gets built twice, every bug gets fixed twice. Shared where that duplication doesn't buy you anything real.

Mobile MVP & PoC Development

A fast, focused build to find out if a mobile concept actually works for real users, before committing to a full app. The failure mode to design against isn't a bad rating — it's building a polished app for a habit that never forms. A working prototype in weeks answers that question at a fraction of the cost.

App Modernization & Refactoring

Migrating an outdated cross-platform codebase to a current framework and architecture, without a from-scratch rebuild. That codebase might be running on an SDK or framework version that's since moved on, carrying technical debt from a fast initial build, inherited from a different vendor with no documentation, or simply not holding up now that more people and more users depend on it. Modernized in stages the app can absorb, not a rewrite that stalls the roadmap for six months.

Mobile Backend & API Integration

Connecting the app to authentication, payments, push notifications, and whatever systems the business already runs on. A mobile app is rarely the hard part on its own — it's what breaks when the network drops mid-transaction, or a push notification never arrives and nobody finds out until a user complains. Built to handle the gaps, not just the successful call.

Ongoing Development & Infrastructure Support

Taking over an app someone else built — codebase, backend, store accounts, and all — to keep shipping updates and stay compliant with OS and store policy changes, instead of leaving it to slowly break as iOS and Android move forward without it. Most abandoned apps don't die from a bug — they die from an OS or framework update the app was never adjusted for.

Approach

How we make it happen

Discovery, architecture, and iteration, sequenced so nothing about scope or timeline is a surprise halfway through.

Discovery & Requirements

Stakeholder interviews with everyone who actually uses or maintains the app, a look at what's already built (if anything), and a written scope with clear success metrics — settled before development starts, not discovered mid-sprint. Why it matters: skipping this is how a mobile budget quietly disappears into "add one more thing" requests that were never part of the plan.

step 01

Architecture & Platform Setup

Structuring the shared codebase for offline support, state management, and whatever backend it needs to talk to — the decisions that are cheap to make now and expensive to unwind after launch. Why it matters: retrofitting offline support or a data layer after the fact costs far more than designing for it from the start.

step 02

UX/UI Prototyping

Wireframes and clickable prototypes for the core flows first, tested against how people actually use a phone — one thumb, on the move, easily distracted — not how it looks on a desktop monitor. Why it matters: a flow that looks fine in a design review can fall apart the moment it's tested one-handed on a real device.

step 03

Agile Development Sprints

Internal test builds distributed for review from the first few weeks, not a single delivery at the end — with a real conversation after every sprint about what's next. Why it matters: an early test build catches a wrong design decision while it's still cheap to change — not three sprints later, once it's load-bearing.

step 04

Testing

Testing across a real spread of devices, screen sizes, and OS versions — not just the newest flagship phone — since that's rarely the one giving users trouble. Why it matters: most mobile bugs trace back to a device or OS version nobody happened to test on, not the code being wrong.

step 05

Store Submission & Launch

Preparing store listings, handling review feedback, and coordinating rollout across both app stores, with a plan for a rejection or a requested change, not a scramble. Why it matters: store review is where timelines quietly slip — planned for as part of the schedule, not treated as a formality at the end.

step 06

Post-Launch Support & Iteration

Updates and fixes prioritized by crash reports, store reviews, and usage data — not by internal opinion about what users might want — reviewed on a regular cadence, not case by case. Why it matters: an app that isn't maintained doesn't stay working — the next OS update eventually breaks something nobody was watching for.

step 07

Technology

Technology & Platforms

use cases

Case study

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